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Hagoth: Builder Of Ships box art

Hagoth: Builder Of Ships

Players

2-4

Time

?-?

Age

6+

Weight

1.53

Rating

5.50

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

hagoth: builder of ships has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The game's player interaction score is average, and it has a moderate learning curve.

Luck profile

Hagoth: Builder of Ships has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Hagoth: Builder of Ships provides a good balance between luck and player agency.

Overview

Hagoth: Builder Of Ships Players compete in an effort to design, build, and sail ships to the Land Northward. Through these efforts players are awarded Victory Points. The first player to obtain 25 Victory Points wins the game. Cards are used to design, build, and sail ships. Players start the game with a hand of 5 cards. On their turn they can do one of the following: 1. Play or discard 2 cards (or one of each) 2. Choose to perform one action in lieu of using cards for their turn. There are 5 types of cards 1. Ship pieces cards, used to design ships; 2. Go Wooding cards; used to obtain wood to build the ship once they are fully designed; 3. Build cards used to build ships; 4. Sail cards used to progress built ships for more victory points; and 5. Adversity cards, used to hinder opponents' progress with cards such as Sabotage and Delay.

Media

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Editions

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Credits

Designers

1
Mike Drysdale

Artists

1
Scott Wakefield

Publishers

1
Mayday Games

Linked items

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