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Guns & Steel box art
Rich game profile

Guns & Steel

Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay...

Players

2-4

Time

45-60

Age

14+

Weight

2.41

Rating

6.30

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Guns & Steel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Guns & Steel has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

What ABG knows about this game

Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy? Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world. Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time. Turn Overview Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Check if you can gain a wonder. Retrieve cards to hand. 2 or more cards in hand: Do nothing. Game ends when all wonders are taken, or when all Space age cards have been bought. The player with most VP on their cards win the game.

Media

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Editions

Versions and regional releases

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Files and documents

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Credits

People and publishers

Designers

1
Jesse Li

Artists

3
Jody Henning mango YLAR

Publishers

1
Moaideas Game Design

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