Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
This game is built the biggest guild by the winner. The players take any shops and building, and the guild is more spread with special ranked people. The order is decided by the auction as one time. The turn player take the building from one of kingdoms, and place in own player's...
Players
2-4
Time
?-?
Age
12+
Weight
3
Rating
6.89
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
The Guild board game has a high replayability score of 7.9, indicating a game with great variability, strategic depth, and scalability. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time to understand its depth.
The final luck score for Guild is 7.67, indicating a moderate influence of luck. While random elements have minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
This game is built the biggest guild by the winner. The players take any shops and building, and the guild is more spread with special ranked people. The order is decided by the auction as one time. The turn player take the building from one of kingdoms, and place in own player's area, or take any materials from own building, additionally can take the help from one of kingdom. Each player has the player's area in the front. The building cards are placed as like a pyramid to upper side. Then the special ranked people also are placed as like a pyramid to downside. Any cards are pointed. However, sometimes the war is occurred. Each player uses the worriers in the player's area. When lose, the player will lose a building. In the worst case, the special ranked people will leave. The beautiful kingdom cards are drawn the icon in both sides. The helps change at each round. And in one game, some of the kingdom cards are used; players can play the different kingdoms at every time. Many building cards are not only produced any materials, also changed any materials to other materials and products. The other building can keep more materials and worriers, and so on. The materials are many cubes. They are used in order to build the great building and the special ranked people. This is the card game, but the volume is same with the middle sides of board game.
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