Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
10+
Weight
2.2
Rating
7.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Guerra de Mitos II has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While the player interaction score is average, the overall replay value is still strong. The game is moderately easy to learn, striking a balance between accessibility and depth.
The final luck score for Guerra de Mitos II is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
Guerra De Mitos II is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities. The game contains 150 cards split between the Greeks and the Aztecs mythologies. Each mythology includes 2 pantheons (cards that define your game strategy) + 33 cards for the gods deck (which includes characters, events and resources) + 40 cards for the designs deck (actions, equipment and summonings). Each player in War of the Myths II needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory. Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.
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