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Guédelon: Le Jeu box art
Rich game profile

Guédelon: Le Jeu

In Guédelon: Le Jeu — which is inspired by a castle-building project in Treigny, France — players must work together to build a castle on the game board. In the game, each player can perform various activities, such as visiting the quarry, forest, or clay pit to collect raw mater...

Players

1-4

Time

?-?

Age

7+

Weight

2.33

Rating

7.01

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

guédelon: le jeu offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, but the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, guédelon: le jeu has a strong replayability score of 7.85.

Luck profile

Guédelon: Le Jeu has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies more on player decisions and strategy rather than luck, making it a balanced mix of luck and strategy. Overall, Guédelon: Le Jeu has a final luck score of 7, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Guédelon: Le Jeu — which is inspired by a castle-building project in Treigny, France — players must work together to build a castle on the game board. In the game, each player can perform various activities, such as visiting the quarry, forest, or clay pit to collect raw materials; moving raw materials to workshops to cut stones, planks or tiles; creating mortar and rope that will be needed for construction; brings materials to the construction ground itself; or (of course) constructing the castle itself. Unforeseen events and an ever-increasing number of visitors will challenge your organizational skills, risking your ability to finish the project in time...

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Commerce mapping

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Credits

People and publishers

Designers

1
Xavier Faure

Artists

1
Jean-Benoît Héron

Publishers

1
ASYNCRON games

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