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Group Of Soviet Forces Germany box art
Rich game profile

Group Of Soviet Forces Germany

Strategy & Tactics magazine #220. Group of Soviet Forces Germany features a simulation of a hypothetical Soviet invasion of Germany in the late 1970's. It is a two-player alternative history game intended to examine what could've happened during the first month of fighting had th...

Players

1-2

Time

?-?

Age

12+

Weight

2.5

Rating

6.58

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. It provides deep strategic possibilities and room for improvement. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, it has a strong replayability score of 7.9.

Luck profile

The final luck score for Group of Soviet Forces Germany is 7.333 out of 10. This indicates that the game has a moderate level of luck influence. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Strategy & Tactics magazine #220. Group of Soviet Forces Germany features a simulation of a hypothetical Soviet invasion of Germany in the late 1970's. It is a two-player alternative history game intended to examine what could've happened during the first month of fighting had the Soviets opted to invade Germany during the Cold War. An assumption is made that the invasion would've been executed without lengthy preparation or forewarning. This game is an update and revision of SPI's 1973 release, "NATO: Operational Combat in Europe in the 1970s". Its time and space scales have been preserved, but the map has been improved by reflecting a more in depth terrain analysis. The system has been updated and the orders of battle are more fully developed. Air warfare has been added, at least as an abstract, and tactical nukes have been taken away except as possible game enders. The orders of battle for both sides are based on open-source documents that have become available since the parent game was first published. The system, though more complex than that of the original game, still comes in toward the lower end of today's complexity scale. Experienced gamers can expect to be blasting away within 90 minutes or so of first opening the box. Each hexagon on the map represents approximately 10 miles (16.2 kilometers) from side to opposite side. The Soviet units of maneuver are divisions, as are most NATO units, along with a few brigades and regiments. Each full game turn represents two days. The game map illustrates the militarily significant terrain found in the western portion of Germany and its environs in the late 1970s. There are 280 unit counters in the game, most of which represent combat formations. Others are also provided as informational markers and memory aids.

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Credits

People and publishers

Designers

1
Ty Bomba

Artists

1
Larry Hoffman

Publishers

1
Decision Games (I)