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The Great War 1914-1918 box art

The Great War 1914-1918

Players

2-7

Time

?-?

Age

12+

Weight

3

Rating

6.46

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Great War 1914-1918 has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much as individual competition.

Replay value

The Great War 1914-1918 has a high replayability score due to its variability in gameplay experiences, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The Great War 1914-1918 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A strategic level, area movement game based on WWI. The map covers all major European and West-Asian countries ranging from Britain and France in the west to Persia and Russia in the east. Players maneuver armies, corps, and naval squadrons while engaging in mobilization, combat, and diplomacy. There are seven historical and one hypothetical scenario, plus a campaign game that links all of them into one massive 72 turn game. (One turn equals one month.) Each player begins with a set amount of resources and must manage them properly to gain victory. Run out of "money" (National Resource Credits) before the others and you're probably out of the game. Similarly, players have fixed mobilization pools from which to draw on to create new units. You can end up with having enough money to outfit a new infantry division but without any more young men to wear those uniforms! There are no endless supplies in this game to keep building unit after unit after unit. Makes for a very challenging and interesting gaming situation. Contents: 1 32" x 22" map 200 double-sided die-cut counters Rules Booklet Also available: 1 errata sheet, 1 advanced tournament optionals sheet.

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Editions

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Credits

Designers

2
Albert A. Nofi John Prados

Artists

1
Ania B. Ziolkowska

Publishers

2
One Small Step Rand Game Associates

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