Table feel
The Grand Kiwiz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Players
2-8
Time
?-?
Age
8+
Weight
1
Rating
6.38
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Grand Kiwiz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
The Grand Kiwiz has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played.
The Grand Kiwiz has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
An innovative, interactive and terribly clever quiz game! Answer trivia questions and manage your risk to win points for your team! Each round, to avoid the wrath of the Grand Kiwiz, you eliminate the wrong answers one by one, being careful never to reveal the correct answer! The Grand Kiwiz believes he is quite educated and loves to test his court by asking them questions. To preserve their vain sovereign's pride his subjects must make sure to never give the right answer until the very last moment… Two teams of players compete over 6 rounds. Each round, they encounter 9 trivia assertions, 8 of which are false. The teams score points by revealing false assertions one by one, and lose points if they inadvertently reveal the correct answer. Each round, a Champion from each team takes turns in a tug of war: Use deduction to remove a cylinder from the board, hopefully revealing a false answer and increasing their team's score! If the correct answer is revealed by accident, the Grand Kiwiz is offended and your team will score minus points this round! Ask a teammate for help on which cylinder to remove, if they feel they need assistance to know which cylinder to remove. Pass in order to secure the team's current score without taking any more risk! The round ends when a team has inadvertently revealed the right answer, reached the maximum score or both chosen to pass. The team with the highest score after 6 rounds wins the game! —description from the publisher
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