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Got It! box art
Rich game profile

Got It!

The math game Got It! – which had a working title of Fermat – accommodates as many people as fit around the table. What they're looking at on the table is a 6x6 grid of cards, with half the cards numbered 1-14 and the other half bearing mathematical operators. To set up the game,...

Players

2-8

Time

?-?

Age

6+

Weight

1.8

Rating

6.78

Should this hit the table?

Quick read before the metadata.

Got it! has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Got it! has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Got It! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Got It! is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The math game Got It! – which had a working title of Fermat – accommodates as many people as fit around the table. What they're looking at on the table is a 6x6 grid of cards, with half the cards numbered 1-14 and the other half bearing mathematical operators. To set up the game, these cards are placed randomly checkerboard-style, with numbers and operators placed adjacent to one another. Everyone plays simultaneously, with players trying to find a five-card formula that results in the number shown on a goal card, with goals ranging from 1 to 40. The solution must consist of orthogonally adjacent cards, though not necessarily in a straight line, and a player can't use a card twice in a formula. If a 12 is turned up as the goal, for example, one might find "8+4x1" in the grid, then shout out "Got It!" Players can mentally insert parentheses into a formula, so "7+2x3" can result in (7+2)x3 (=27) or 7+(2x3) (=13). The first player to shout with a correct formula – and the grid might contain many – claims the goal card. The player who collects the most goal cards wins! An easy version of Got It! can be set up for younger players, with a 5x5 grid that contains only the numbers 1-9 and only addition and subtraction as mathematical operators.

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Credits

People and publishers

Designers

1
Tom Jolly

Artists

2
BoardGameDesign.com Michael Spahitz

Publishers

2
Jolly Games Quality Time Resources

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