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Goeben, 1914 box art
Rich game profile

Goeben, 1914

"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire wargame in which the player must accomplish a...

Players

1-2

Time

?-?

Age

?+

Weight

2.17

Rating

6.79

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

The game goeben, 1914 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

Goeben, 1914 has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Goeben, 1914" is a wargame simulation which puts you in command of the SMS Goeben, the German battlecruiser that made a historically epic voyage through the Mediterranean during the opening days of World War One. This is a solitaire wargame in which the player must accomplish a specific “objective” to win the game, which will be generated at random at the start of the scenario. The player must manage the various outfittings and functions of the SMS Goeben and its escorting light cruiser, the SMS Breslau. As you fight your way through the Mediterranean, you will encounter various Allied warships, merchantmen for raiding, and unexpected opportunities and objectives. These are represented by “Incident” chits. German ships in the game are shown in detail. Allied ships are shown in a more abstract way because you, the player, are seeing the situation from the standpoint of Admiral Souchon, the fleet commander of the German Mediterranean Division. The possibility of running into enemy warships will be increased via the “Alert Level”, which represents how much the Royal Navy’s Admiralty is concentrating its resources against your task force. The game can be played with two players, one in command of the Goeben, the other in command of the Breslau. Each game turn represents about one day, and each sea spaces are approximately 100 miles apart. Most warship counters represent one ship each, although some counters represent flotillas, such as destroyer and convoy chits.

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