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The Godfather Game box art
Rich game profile

The Godfather Game

The Godfather Game puts players in the roles of mob bosses vying for control of rackets in several neighborhoods. The game plays like Go, except that stones are bought for varying prices based on the area of the board they will be deployed to. Three decks of cards provide monetar...

Players

2-4

Time

?-?

Age

12+

Weight

2.33

Rating

5.85

Should this hit the table?

Quick read before the metadata.

The Godfather Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Godfather Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Replay value

The Godfather game offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is also strong. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The Godfather Game has a moderate level of luck involved. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy, with neither element dominating. Overall, the game provides a good mix of luck and player agency.

Overview

What ABG knows about this game

The Godfather Game puts players in the roles of mob bosses vying for control of rackets in several neighborhoods. The game plays like Go, except that stones are bought for varying prices based on the area of the board they will be deployed to. Three decks of cards provide monetary income for buying more stones and also good and bad events that must be dealt with. Think of the game as Go combined with some aspects of Monopoly, notably the money and the Chance and Community Chest cards. The game was issued in at least two editions - a standard rectangular box set, and a set packaged in a plastic violin case.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Jody Porter

Publishers

3
Family Games (II) Family Games, Inc. Mirel

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