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Gobblestones box art

Gobblestones

Players

2-4

Time

?-?

Age

10+

Weight

1.75

Rating

5.88

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Gobblestones has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Gobblestones has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Gobblestones has a strong replayability score of 8.13.

Luck profile

Gobblestones has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

GobbleStones is a tile-laying game in which players are hungry little goblins who love to eat stones. During play, you gobble up the most valuable stones across the board, and in the end the fattest goblin wins. It's CRUNCH time!!! In more detail, players set up the game board by laying nine game boards in a 3x3 square; each game board features 25 spaces on it in a 5x5 array, and each space has both a color (one of five) and a number (one of six). Thus, you'll have a game board that measures 15 spaces on each side. Players start with several 1x1 tiles, with each tile being one of the five colors. On a turn, you take exactly five actions, first playing 0-5 tiles, then drawing 5-0 tiles, e.g., playing three tiles, then drawing two. You play tiles onto the game board akin to playing words in Scrabble, with you covering the appropriate colors with your tiles as a single word and scoring the numbers that you cover. One tile-laying restriction: You can't place tiles so that a 2x2 area of the game board is covered.

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Credits

Designers

1
Stephen Glenn

Artists

1
Tina Bongorno

Publishers

1
R&R Games

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