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Global War 1939 box art

Global War 1939

Players

2-8

Time

?-?

Age

12+

Weight

3.2

Rating

9.07

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Global War 1939 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Global War 1939 has a strong replayability score of 7.86.

Luck profile

Global War 1939 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced role.

Overview

In the year 1939, the world was on the brink of the largest global conflict in history. War was inevitable. But how that war was to be fought had not yet been decided. Now you can take control of your military and industrial might, and truly determine the fate of the world from the very beginning of World War II! Global War 1939 is a variant of Axis & Allies Global 1940 (Europe 1940 and Pacific 1940 combined), but it uses it's own map that has been completely redesigned showing the world in 1939. While the basic rules are the same, nearly every facet of the game now has added depth making it entirely unique including: - A D12 combat system - All new playable powers Canada, UK Far East Command, Communist China, Poland, Dutch, Romania, Finland, Hungary, Bulgaria, Vichy France, and Thailand. - Country specific combat values - New unit types - New political rules - New technology system and national objectives - Optional air combat rules Global War 1939 recreates World War II in it's entirety. The game board is a map of the world divided into controllable areas that have unique values. Players are divided between Axis and Allied powers to fight for global supremacy using a variety of combat units familiar to Axis & Allies players. Victory goes to the player/players that take control of a number of enemy Victory Cities.

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Credits

Designers

1
King Tiger Game Design

Artists

1
King Tiger Game Design

Publishers

1
Historical Board Gaming