ABG All Board Games
Gipfelkraxler box art
Rich game profile

Gipfelkraxler

Whoever wants to overcome the footholds and foothills must be the first to get two of their pawns to the summit. This requires two things: a little luck with the dice, and the opportunism to be at the right place at the right time. In your struggle to reach the top, your opponent...

Players

2-4

Time

?-?

Age

8+

Weight

1.36

Rating

6.13

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game Gipfelkraxler has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The player interaction score is average, and the game is moderately easy to learn while offering a good depth of gameplay.

Luck profile

Gipfelkraxler has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Whoever wants to overcome the footholds and foothills must be the first to get two of their pawns to the summit. This requires two things: a little luck with the dice, and the opportunism to be at the right place at the right time. In your struggle to reach the top, your opponents will jostle you toward the foot of the mountain. You can do the same right back, but you can also use a chain reaction to shimmy your way to the top. In Gipfelstürmer, which translates as Summiteer but should perhaps be titled Footholds and Foothills due to the author, each player tries to reach the peak with their five mountain goats. On your turn, you can roll dice up to three times. At the end of the turn, you look to see if you fulfill the requirements to move one of your mountain goats toward the summit. Each path up the mountain has its own dice combination. The closer to the peak, the larger the required dice results (from three-of-a-kind and small straight to full house or five-of-a-kind), and the narrower the paths. In spaces of the upper half of the game board, there is room for only one mountain goat to stand. If you reach an occupied space, you may push one of your goats there one space toward the peak; on the other hand, you push one of your opponents' goats back toward the valley. Whoever can get two of their mountain goats to the summit first wins.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.