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Gentleman's Deal box art

Gentleman's Deal

Players

5-9

Time

30-60

Age

12+

Weight

1

Rating

5.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Gentleman's Deal offers a high level of replayability with its variability in gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Gentleman's Deal has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: In this game, you turn into one of the influential citizens of a small but very wealthy town. Gathered together with others authoritative persons like yourself in some hidden place, you share money earned from another shady business. You need to use all your diplomatic tricks to make deals to determine how much money everyone collects. Can you be silver-tongued enough to please everyone, including yourself? You should because the player with the most money wins the game! Gentleman’s Deal is a diplomatic party game about sharing money. Each turn, one player becomes a dealer and receives a secret card with the amount of money they must share. They make offers personally to each player, then those players simultaneously vote "yes" or "no". If a deal was accepted by a majority of players, they gain all offered by dealer and the dealer takes the rest! The dealer must balance between being too generous and too greedy because if a majority of players vote to decline their offer, the dealer heads to jail and must skip their next turn. Acquiring money isn't the only goal of the deals. Players also share useful contacts represented by the cards of different accomplices that give powerful benefits, and everybody wants to obtain them. The game ends after several rounds depending on the number of players, and whoever has most money wins!

Media

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Editions

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Commerce

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Credits

Designers

1
Yan Yegorov

Artists

1
Roman Novak

Publishers

1
GaGa Games

Linked items

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