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Geared: Build Your Bike box art

Geared: Build Your Bike

Players

2-4

Time

?-?

Age

12+

Weight

1

Rating

5.41

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Geared: Build Your Bike offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement in player strategy. With a strong player interaction score and good scalability, Geared: Build Your Bike offers a consistent and engaging experience for players of different group sizes. Although it may take some time to learn, the game strikes a balance between easiness and depth. Overall, it has a solid replayability score of 7.8 out of 10.

Luck profile

The final luck score for Geared: Build Your Bike is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Geared: Build Your Bike is a bike-building card game in which players race against one another to assemble bicycles and be the first to earn 1000 points. The bicycle parts cards show frames, handlebars, and wheels, with the parts coming in five quality levels. On a turn, a player lays down 1-3 parts cards (with multiples being allowed only for parts of the same level) or plays one action card (remove, steal or swap). He can swap cards freely between his incompletely built bicycles. When a bicycle is complete — that is, has all three parts — then the player scores points; if the bicycle has parts of different levels, then he scores the sum of those parts' values, but if the levels match, then he scores a set value worth more than the individual parts. Once completed, a bicycle can't be disassembled to move parts to other bikes.

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Credits

Designers

1
Alex Solomon

Artists

1
Alex Solomon

Publishers

1
(Self-Published)

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