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A Game For Good Christians box art
Rich game profile

A Game For Good Christians

From the publisher: For the first round, each player draws a hand of “canon” answer cards, and one player is chosen to begin the game as “the Pharisee.” The Pharisee then presents a “creed” question card to the group, like: “For Lent I am giving up_____.” “What do good Christians...

Players

4-7

Time

?-?

Age

18+

Weight

1

Rating

5.64

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance of direct and strategic confrontation. Requires frequent attention to other players' actions and emphasizes cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Requires frequent attention to other players' actions and emphasizes cooperation.

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The expansions available add new content and enhance gameplay. There is deep strategic depth, allowing players to continually improve their strategies. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for A Game for Good Christians is 5.67. This indicates a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the publisher: For the first round, each player draws a hand of “canon” answer cards, and one player is chosen to begin the game as “the Pharisee.” The Pharisee then presents a “creed” question card to the group, like: “For Lent I am giving up_____.” “What do good Christians wait until marriage for?” “King Solomon needed so many women because he was over-compensating for _____.” “Loving your neighbor as yourself includes _____.” “When good Christians don't understand something in the Old Testament, they simply add Jesus and _____.” “What is known to make the baby Jesus cry?” Each player passes one faced-down canon card to the Pharisee in response. The canon deck includes such biblical gems as: The forbidden fruit (Genesis 3) Noah's awkward sexual encounter with his son ( Genesis 9:22) Levitical sex ban (Lev 18) David carrying a warm sack of 200 foreskins (1 Sam 18:26-28) A pair of she bears mauling a group of kindergarteners (2 Kings 2:23-25) A naked boy running through Gethsemane (Mark 14:51-52) Midgets in trees (Luke 19:1-10) The voice of God knocking you off your ass, on your ass (Acts 9) A slightly stoned Paul (Acts 14:19) Making stupid life choices and blaming them on Php 4:13 (Php 4:13) A roaring lion seeking whom he may devour (1 Peter 5:8) After the players submit their canon cards, the Pharisee shuffles all of the answers, reads the responses out loud, and chooses his/her favorite card: the most biblically accurate, the most humorous, the card most likely to send the player to hell, or all of the above. The winning player is given the Creed card from that round and the next player in line becomes the new Pharisee. The first player to collect ten Creed cards wins.

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Credits

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Publishers

2
(Self-Published) Ad Magic, Inc. ( AdMagic Games)

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