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This Game Goes To Eleven box art

This Game Goes To Eleven

Players

2-6

Time

15-30

Age

8+

Weight

1

Rating

5.92

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

This game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

This game has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

This game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the overall outcome.

Overview

In This Game Goes to Eleven, named after a joke in the film Spinal Tap, players play number cards from their hands into the center pile, seeking to make the pile sum to 11. If they are able to get to exactly 11, they can pass the stack off to another player. If, however, they are forced to play a card that brings the total over 11, they have to take the entire pile themselves. Players race to be the first one to be left without any cards.

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