Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Futterneid, the final game in Friedemann Friese's Friday Project, is all about the snacks lying on a table at a game night. To prepare for play, group all the stuff on the table into five groups. Give each single snack a value depending on the calories, after which each player ad...
Players
2-5
Time
?-?
Age
8+
Weight
1.57
Rating
5.68
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Futterneid has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Futterneid has a high level of strategic decision-making and minimal reliance on luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. Futterneid is similar to games like Terra Mystica and Scythe, which also have low luck dependence and high strategic mitigation.
Overview
Futterneid, the final game in Friedemann Friese's Friday Project, is all about the snacks lying on a table at a game night. To prepare for play, group all the stuff on the table into five groups. Give each single snack a value depending on the calories, after which each player adds a secret value modifier and the game starts. On a turn, take exactly one piece more or less than the previous player or steal from anyone's unsaved snacks. In the end, players reveal the modifiers and count their score. Futterneid can be played as a "normal" game without real snacks, but the game comes packaged with five snack bowls and bears a universal "add snacks as achievements to any game" rule, so why not indulge?
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