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Fram R'lyeh box art
Rich game profile

Fram R'lyeh

This game looks a simple trick-taking game. Each player plays a power card and the player who played the greatest power card wins a treasure. However, Victory points of the treasure is revealed to only one player(dealer). Other players have to guess the victory points with the po...

Players

3-5

Time

15-20

Age

12+

Weight

1.33

Rating

6.09

Should this hit the table?

Quick read before the metadata.

The game fram r'lyeh has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game fram r'lyeh has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Fram R'lyeh has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh and engaging experiences each time it is played.

Luck profile

Fram R'lyeh has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This game looks a simple trick-taking game. Each player plays a power card and the player who played the greatest power card wins a treasure. However, Victory points of the treasure is revealed to only one player(dealer). Other players have to guess the victory points with the power card played by the dealer. And be careful! The winner's power card becomes negative points as well. Winning is not only getting victory points but also getting information. The winner becomes next dealer. Exactly, you may peek at both the treasure you win and the treasure of next round. All players with negative VP are attracted to The Abyssuspolis and become cultists of The Old One. If at least one player isn't a cultist, he can call for aid and stop their intrigue. However, if all players do become cultists, THE OLD ONE AWAKENS. In this case, the player(s) with the most negative VP win! The Old One gives favor to people attracted to insanity the most.

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