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Four Suspects box art

Four Suspects

Players

2-5

Time

30-45

Age

10+

Weight

2

Rating

6.75

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Four Suspects has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not much emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Four Suspects offers a high level of variability with its gameboard, expansions, and strategic depth. The game provides engaging player interaction and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Four Suspects has a strong replayability score of 7.85 out of 10.

Luck profile

The game Four Suspects has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

One murder. Four Suspects. And everyone claims to have an alibi. Four Suspects offers 30 minutes of deep deduction. Each of four suspects claim to have been at a certain location at a certain time, and each alibi is represented by a card. At the beginning of the game these 16 cards are shuffled and one is put away. This is the missing alibi that needs to be identified, and the remaining cards are divided between the players. Players takes turn choosing one of three available interrogation cards from the middle of the table. The chosen card lets you ask one other player for information about their cards. Questions are in the form of "How many cards do you have showing either the park or the shopping mall?", "How many cards do you have showing the young woman?", and so on. In a 2-player game each has two hotel rooms with 3 or 4 guests. All questions only concern the occupants of one room. Each time a player is asked a question they receive 1 coin. Coins can be used to hire the help of assistants, which provides special abilities, like the ability to lie, to avoid showing cards, take another turn and so on. This coin mechanism balances a problem of many deduction games, that the player being asked more questions are generally at a disadvantage. The assistants also make sure the players have to combine different kinds of information while trying to deduce the missing alibi, making "4 suspects" a challenging game for deduction game lovers. The game components are language independent.

Editions

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Credits

Designers

1
Kristian Amundsen Østby

Artists

1
Yusuke Mamada

Publishers

1
?????????(TendaysGames)

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