Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. While there is some level of cooperation required, it is not the main focus of the game.
Players
2-4
Time
30-45
Age
12+
Weight
2.3
Rating
6.30
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. While there is some level of cooperation required, it is not the main focus of the game.
The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for improvement in tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
Founders of the Empire has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Three hundred years before the Common Era, the shores of the Mediterranean Sea are inhabited by dozens of peoples, but only one of these nations is destined to found a great civilization that will spread from Egypt to Britannia. Take up the reigns of rule in your hands and prove that you are the only one worthy to unite half the world under your banner! In Founders of the Empire, each player expands his own domain using four types of square tiles: Green tiles represent natural landscapes: forests, cliffs, lakes, etc. They can be added to the players' domains freely. These tiles provide basic resources: wood, stone, plants and water. Blue tiles are village buildings that require specific natural resources. For instance, the mine (which provides gold) should be placed next to stone and water sources. Purple tiles represent city structures: marketplaces, inns, workshops and army camps. They also should be placed next to other tiles that give certain resources. In addition to providing corresponding resources, city tiles give their owners action tokens that can be used at any point of the game. Red tiles are temples and altars that give players victory points. They are of different values (from 1 to 3 points) and require different combination of resources. A player's turn consists of three phases. First, the player must add a new tile from the stack to the common market. Then, he has the option of playing one of his tokens; these tokens are able to buy opponents' resources, pillage enemy tiles, transfer resources between tiles, and convert resources to victory points. Finally, the player must add a tile from the market to his domain. The game ends after all red tiles are added to the players' domains. Each player calculates victory points from his temples and tokens, and the player with the most points wins.
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