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Forestaurant box art
Rich game profile

Forestaurant

Forestaurant is a cooperative board game in which the players are tasked to manage a restaurant for animals. Various species can visit your restaurant, and you have to be aware of their different tastes: watch where you seat them, which meal you suggest them, and how you prepare...

Players

1-5

Time

30-45

Age

9+

Weight

2.4

Rating

7.45

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game Forestaurant has a high replayability score of 7.9, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the game's replay value, and while the easiness to learn score is moderate, the game offers enough depth to keep players engaged over multiple playthroughs.

Luck profile

The final luck score for Forestaurant is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Forestaurant is a cooperative board game in which the players are tasked to manage a restaurant for animals. Various species can visit your restaurant, and you have to be aware of their different tastes: watch where you seat them, which meal you suggest them, and how you prepare the food. Your goal is to earn the respect of every species. To accomplish this, you have time until closing, which comes after the deck runs out. And watch out, if the guests are discontent, you can lose the game earlier! Players take turns one after the other, and their turn consists of three phases. In the Activation phase, a row or column of tables are activated based on the top card of the deck. The activated guests may advance to their next state or their stress levels can increase. The second phase is the Action phase, where the player can take various actions: seat new guests, take orders, prepare and serve meals, and buy ingredients. The player has to play a card for each action, and based on the type of the card, the interaction can decrease or increase the stress level of the guest. In the Ending phase, the player discards the ingredients exceeding the storage limit, and draws new cards. The most interesting part is the preparation of meals, where other players can also play cards and pay ingredients to help the current player.

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