Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a thriving Dartmoor habitat by layering wildlife around trees, shrubs, terrain, and an asymmetric cave.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Open Drafting
Select cards or items from a shared face-up display.
Layering
Place components over earlier pieces so their order and overlap affect play.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Create a living landscape inspired by Dartmoor’s woods, rivers, hedges, and open moor. Draw two cards or pay cards from hand to play trees, shrubs, and terrain, then tuck split animal and plant cards around those habitats so their abilities and scoring conditions reinforce one another. Terrain cards introduce horizontal spaces with their own ecological roles, while drafted caves give every player an asymmetric starting direction. When the deck nears its end, the most coherent and valuable ecosystem wins.