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Footclub box art
Rich game profile

Footclub

Manage a football club and lead it to victory. - FootClub is a card game with a tactical dimension in which you control everything: recruitment during the transfer window, team lineup, pre-match strategy and coaching during the game. - Footclub offers a total immersion into the f...

Players

2

Time

?-?

Age

10+

Weight

3

Rating

7.72

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Footclub offers a high degree of variability in each playthrough with a diverse gameboard and multiple paths to victory. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Footclub has a strong replayability score of 7.95.

Luck profile

Footclub has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Footclub strikes a good balance between luck and strategy, making it an engaging and competitive board game.

Overview

What ABG knows about this game

Manage a football club and lead it to victory. - FootClub is a card game with a tactical dimension in which you control everything: recruitment during the transfer window, team lineup, pre-match strategy and coaching during the game. - Footclub offers a total immersion into the football experience, including the thrill and emotions of a real football match! - 2 game modes available. Pee Wee mode (15 min): simple, accessible for all, perfect to discover the game, it will easily attract beginners as well as young players. Expert mode (60 min): strategically rich and with great replay value, it will satisfy experienced players. The aim is to play a football match and to win the game, by scoring at least one more goal than your opponent. Each player builds its own team during the transfer window using a drafting mechanism. During the pre-game, each player chooses the lineup of its team (the team's layout on the field) and makes, at the same time, tactical choices to decide how the team will play. In order to do so, each player builds a deck with 14 cards selected among the 42 cards available (such as, for example, 4 tackles, 2 counter-attacks, etc.). The match is divided into two halves. A half consists of 5 rounds. Each round takes several steps: - draw, - substitutions, - ball possession (each team plays cards alternatively to recover the ball), - offensive (the team that possesses the ball tries to score a goal), The first half ends when the players can no longer draw cards. Each player then builds a new 14-card deck to start the second half. The game ends when the second half is over. The team that scored the most goals wins. A match can also ends up in a draw, a tie between the two players. In such a case and in order to determinate a winner, the players can agree to continue the game by going into extra time and, if necessary, a penalty shoot-out. Prior to starting the match, the players can decide to have a two-leg home and away confrontation. Major part of the game is deckbuilding and playing cards. This game includes the following components: 50 team cards; 84 match cards; 2 Kop cards; 8 help cards; 24 score cards; 70 tokens; 1 Pee Wee rulebook; 1 Expert rulebook; 2 six-sided dice; 1 multi colored dice; Dimensions of the box 9.1 x 6.6 x 1.2 inches (230x168x35mm); Dimensions of the cards 3.1 x 2.4 inches (88x63mm).

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Credits

People and publishers

Designers

1
Michel "Mad Mickey" Nguyen

Artists

1
Matthieu Martin

Publishers

1
Keylugen

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