ABG All Board Games
?????? (fogsite) box art
Rich game profile

?????? (fogsite)

?????? (FOGSITE) is a Japanese asymmetrical game that won the Best Game Of The Year at the Autumn 2019 Tokyo Game Market. This is a one-vs-all dungeon crawl game taking place in ancient ruins covered with fog. The players are divided into the Investigators and one Guardian who pl...

Players

2-4

Time

30-40

Age

10+

Weight

2.25

Rating

6.92

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game ?????? (fogsite) has a high replayability score, offering a great degree of variability in each playthrough, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds new content and the game is moderately easy to learn while offering a good level of depth.

Luck profile

The final luck score for ?????? (fogsite) is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

?????? (FOGSITE) is a Japanese asymmetrical game that won the Best Game Of The Year at the Autumn 2019 Tokyo Game Market. This is a one-vs-all dungeon crawl game taking place in ancient ruins covered with fog. The players are divided into the Investigators and one Guardian who plays against them. In the 5×5 maze created in the box by the Guardian, the Investigators each start from a different point and try to be united. The maze cannot be seen by the Investigators, so they try to advance with the help of mapping and deduction, which require discussion and cooperation with other Investigators. As the mapping proceeds, the time limit becomes shorter and the Guardian grows more powerful. The Investigators win if they manage to escape within the time limit. The Guardian wins if the time limit reaches "0". The second edition included a modification to the box lid, using magnets to stop the lid falling open, accidentally revealing the hidden map. All the components have been upgraded and the box front modified. ??????????????????????????????? ???????????????????????????????????? ???????????????×???????????????????????????????? ????????????????????????????????????????????????????????????? ??????????????????????????????????? ??????????????????????????????????????????

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
?? ? (Sola Meichi)

Artists

1
Jin Nakamura (?? ?)

Publishers

2
Arclight Games SoLunerG

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.