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Flip Freighters box art

Flip Freighters

Players

1-99

Time

10-20

Age

10+

Weight

2

Rating

6.09

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction

Replay value

Flip Freighters offers a high degree of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, the game offers enough depth to keep players engaged. Overall, Flip Freighters has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Flip Freighters is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This Flip and Fill (roll and write) game has players taking on the role of a freight company owner. Over the course of three weeks(rounds) players will seek to load their trucks with good and deliver them to their customers. The earlier you deliver, the more you get paid, so time is of the essence. Will you send truck that are not fully loaded, or will you wait and see if you can fill a truck all the way up? The choice is yours. Gameplay Overview Each turn players will flip over 3 cards from a standard playing deck and use the cards to either load their trucks, or move them. Some trucks take certain goods (suits) and not others, while some trucks care more about the amount of goods (number on the card). Once you have decided a truck is full enough use the value on a card to move it, by marking off spaces on its path. However trucks in transit may not be loaded anymore, so choose wisely. At the end of each week all trucks that are delivered will score, while trucks in transit count for nothing. This means that trucks scored in the first week score score 3 times total, while trucks in the second week score 2 times, and trucks scored in the last week score once. Plan your moves wisely as waiting too long could mean a lower payout than you were hoping for. Game ends after 3 weeks each with 5 turns. Players total up money earned from all 3 weeks and the player with the most money wins. In the event of a tie the player with the most delivered trucks wins.

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Credits

Designers

1
Wayne D Koenig

Artists

2
Wayne D Koenig Lorenzo Uccheddu

Publishers

2
(Self-Published) Koenig Kreations

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