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Fletcher Pratt's Naval War Game box art
Rich game profile

Fletcher Pratt's Naval War Game

"Fletcher Pratt's Naval War Game" is a set of Naval miniature wargame rules for World War I and World War II ship battles, extremely popular during the 1940's. From the Introduction: [A] game that can be played by almost anyone, not too heavily upholstered to bend over and maneuv...

Players

2

Time

?-?

Age

12+

Weight

2.33

Rating

6.90

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The Fletcher Pratt's Naval War Game has a high replayability score due to its high variability in gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with room for players to improve their strategy over time. The player interaction score is average, and the game adapts well to different player counts. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Fletcher Pratt's Naval War Game has a moderate level of randomness impact, with random elements having a notable but not exclusive influence on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Fletcher Pratt's Naval War Game" is a set of Naval miniature wargame rules for World War I and World War II ship battles, extremely popular during the 1940's. From the Introduction: [A] game that can be played by almost anyone, not too heavily upholstered to bend over and maneuver a model ship across the floor. It is also, fortunately, a game whose practical details can be learned in 15 minutes or less, in spite of the apparent complexity of the rules. Having been told how to maneuver his ship by the speed-scale and how to lay the firing arrows, the rest is up to the individual's keenness of eye and his ability to keep cool amid excitements.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Fletcher Pratt

Artists

3
Dan Dorcy Bill Kojis Inga Pratt

Publishers

5
(Self-Published) John Curry Lake Shore Press lulu.com Z&M Publishing Enterprises

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