Table feel
Fjordar has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Fjordar is an epic, tactical strategy game for 1 to 4 players, set during the Norwegian Civil War. The game begins in the year 1130, when the old king Sigurd Jorsalfar dies. Each player begins the game as one of Sigurd's heirs or one of the other influential people in Norway at t...
Players
1-4
Time
40-120
Age
14+
Weight
3
Rating
8.26
Should this hit the table?
Fjordar has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Fjordar has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Fjordar offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Fjordar has a strong replayability score of 7.89.
Fjordar has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Fjordar is an epic, tactical strategy game for 1 to 4 players, set during the Norwegian Civil War. The game begins in the year 1130, when the old king Sigurd Jorsalfar dies. Each player begins the game as one of Sigurd's heirs or one of the other influential people in Norway at the time, who is vying for power in the vacuum left by the old king's death. As the game progresses through the 110 years of the conflict, players will use their heirs that are spread around the board to either strengthen their influence through marriage, or to continue the fight for control over Norway. By gaining glory in combat you can also attract famous warriors to your cause. The game is played on a modular, semi-abstract, three dimensional board with a typical Norwegian coastal landscape, with mountains, fjords and islands, without being a map of Norway. Since the board is modular, players can set up the board in a new way each time they play, giving them the possibility for endless variety. A player's turn in Fjordar typically goes like this: You play a card with movement points and various abilities, and use the movement points to move your units and establish supplylines. If you have moved one or more of your units into an area with enemy soldiers, you and the other player resolve combat by each choosing a combat card in secret and reveal them simultaneously, with the combat cards adding extra strength to your units' base strength. What combat card is the most effective is highly dependent on each situation. You may then use your units to perform various actions at the different locations on the board. In forests you can build new ships, churches and villages. In villages you can muster troops and collect taxes, while in the castles you can marry away your heirs or bring them home to your own castle along your supplylines. Some of the effects on previously played movement cards and combat cards also carry over to your later turns, which means that through proper planning, and adding the right persons to your cause, you can build up to some very effective turns later in the game. Points are scored for building new stave churches, burning stave churches, founding new villages, igniting beacons and moving your heirs between castles. The game is over when a player has reached a certain number of points, whereupon there is a final score count where you may score extra points depending on how much glory you have gained in battle and what families you have connected to through marriage. —description from the designer
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