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Finger Ball box art
Rich game profile

Finger Ball

Two players. Each player reveals 1, 2 or 3 fingers from his or her hand, rock-paper-scissors style. If a player reveals exactly two more fingers than his opponent, then he scores a touchdown (7 pts) If a player reveals exactly one less finger than his opponent, then he scores a f...

Players

2

Time

?-?

Age

?+

Weight

1.17

Rating

6.02

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Finger Ball has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. With good scalability and moderate easiness to learn, Finger Ball has a strong replayability score of 7.85.

Luck profile

Finger Ball has a moderate influence of luck. Random elements like dice rolls or card draws can have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

What ABG knows about this game

Two players. Each player reveals 1, 2 or 3 fingers from his or her hand, rock-paper-scissors style. If a player reveals exactly two more fingers than his opponent, then he scores a touchdown (7 pts) If a player reveals exactly one less finger than his opponent, then he scores a field goal (3 pts) If both players reveal the same number, the quarter ends. Most points after four completed quarters wins. Examples: Herman reveals 1 finger Jorge reveals 3 fingers JORGE SCORES A TOUCHDOWN (7 pts) Herman reveals 1 finger Jorge reveals 2 fingers HERMAN SCORES A FIELD GOAL (3 pts)

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