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Final War box art
Rich game profile

Final War

Final War is a 2- to 4-player tactical card game set on Gloren, a world ravaged by the forces of light and darkness. Each player controls a warlord — elf, werewolf, or guildmaster — and a fifty-card player deck of supporting heroes, units, items and fortifications from which you...

Players

2-4

Time

?-?

Age

?+

Weight

2

Rating

6.83

Should this hit the table?

Quick read before the metadata.

Final War has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Final War has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game Final War has a high replayability score of 7.82, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn further enhance its replay value.

Luck profile

The final luck score for Final War is 7. The game has a notable but not exclusive impact of random elements on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Final War is a 2- to 4-player tactical card game set on Gloren, a world ravaged by the forces of light and darkness. Each player controls a warlord — elf, werewolf, or guildmaster — and a fifty-card player deck of supporting heroes, units, items and fortifications from which you build your army. This army can be customized and enhanced with randomized booster packs. A Fate deck determines the course of play and also the length of the game, whether you use the full fifty-card deck or 25 or 12 cards for shorter games. The Fate deck contains instant event cards, such as wandering monsters, bandits, and player skirmishes, and "add-to-hand" events such as treasures, healing, etc. Players roll d12s for initiative and combat, which adds an additional element of randomness. The goal is to build and strengthen your army before the Final War card is turned over in the Fate deck and all-out battle commences between the players. Choose your champion and join the Final War!

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1
Games Lab

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