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Fantasy Pub (second Edition) box art
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Fantasy Pub (second Edition)

Every year, when the season of looting ends, the four most important clans of the Kingdom (the cold Northmen, the corsairs of the South, the savages of the East and the thieves of the Western Kingdom) meet in a remote tavern. They all hope to agree on new treaties and alliances,...

Players

2-4

Time

30-60

Age

14+

Weight

1

Rating

6.90

Overview

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Every year, when the season of looting ends, the four most important clans of the Kingdom (the cold Northmen, the corsairs of the South, the savages of the East and the thieves of the Western Kingdom) meet in a remote tavern. They all hope to agree on new treaties and alliances, but above all, they want to tell stories, relax, and drink the best beer in the region until the others fall down. On your turn, roll two dice and use them to perform up to two of the five possible actions: Enter a new character in the pub Move a character of your clan Call the barkeeper Exit the pub Play an event card By moving characters around the six tables arranged in a circle, you will toast characters from your family and invite characters bigger than you. Get out of the pub before they close, or before the barkeeper throws you out for drinking too much or not being able to pay. You win the game if you have decently collected more beer tokens than everyone else.

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