Table feel
Faces has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the level of cooperation required is relatively low.
Description stolen from an excellent review by Blott Each player gets a pawn and places it on the start space of the score-track, and takes their set of number cards. The game is divided up into 2 separate rounds. In the first round, each player takes turns being the judge. The f...
Players
3-8
Time
?-?
Age
10+
Weight
1.11
Rating
6.02
Should this hit the table?
Faces has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the level of cooperation required is relatively low.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Faces has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the level of cooperation required is relatively low.
Faces has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.
Faces has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Description stolen from an excellent review by Blott Each player gets a pawn and places it on the start space of the score-track, and takes their set of number cards. The game is divided up into 2 separate rounds. In the first round, each player takes turns being the judge. The faces-line-up board is filled with 6 male faces. Then the judge reads an impressions card aloud. It will say something like "The Republican" or "The one who just ate something sour." Then the judge chooses which numbered face best fits the description and places that numbered card facedown on the table, and all the other players try to match the judge's number. Players that matched the judge move one space, and the judge moves one space for each player that matched. Then the selected face is replaced, and the judgeship passes to the next player. Once everyone has been the judge twice for Male faces, you do the same for Female faces, and then for Animal faces. The first round ends when everyone has been the judge 6 times (2 for each type of face.) In the second round, the number cards are put aside and players are dealt a hand made up of 2 Male, 2 Female, and 2 Animal faces. Players again take turns being the judge, and the judge again reads an Impressions card. Then the judge looks away and the other players put out a face from their hand that they think best matches the description. Once all the choices are out, the judge selects the best one. The player who played that face moves 3 spaces. The game ends as soon as someone makes it to the finish space. That player is the winner
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