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Eyelet box art
Rich game profile

Eyelet

Eyelet is a roll-and-move game for two players in which shoelaces are threaded through holes in a custom-cut board. Any lace can be moved by either player, but it must be moved the exact number of spaces rolled, then threaded through an empty hole. When you're unable to complete...

Players

2

Time

?-?

Age

?+

Weight

1

Rating

7.10

Should this hit the table?

Quick read before the metadata.

Eyelet has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Eyelet has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' actions. However, there is less emphasis on cooperation.

Replay value

Eyelet has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Eyelet scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, offering a balance between ease of learning and depth of gameplay. Overall, Eyelet has a strong replayability score of 7.75 out of 10.

Luck profile

Eyelet has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Eyelet is a roll-and-move game for two players in which shoelaces are threaded through holes in a custom-cut board. Any lace can be moved by either player, but it must be moved the exact number of spaces rolled, then threaded through an empty hole. When you're unable to complete your turn, you lose. And so, the goal is to maneuver the laces to limit your opponent's options — but should they escape, they might just hand your crafty trap back to you. This is a simple, strange, and sprightly little game that takes only a minute to learn. There's something soothing about the sound of the shoelace sliding against the board as you pull it through. And there's something gently nerve-wracking as the holes get fewer and fewer and the laces start to get shorter and shorter. Each match results in a unique and visually appealing crisscross of blue and pink laces. Every lace has a knot carefully tied at one end by hand — by either designer Amabel Holland, publisher Mary Holland, or one of our friends. —description from the publisher

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