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Explosiv box art
Rich game profile

Explosiv

Theme In this simple card game players are Chicago era mobsters trying to make off with briefcases full of stolen loot. But careful, some of those briefcases might explode... Aim of the game Collecting the most points by collecting "explosive cards" with high values. Game play Th...

Players

2-4

Time

?-?

Age

12+

Weight

1.75

Rating

5.85

Should this hit the table?

Quick read before the metadata.

Explosiv has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Explosiv has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Explosiv has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Explosiv has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Explosiv offers a good balance between luck and player agency.

Overview

What ABG knows about this game

Theme In this simple card game players are Chicago era mobsters trying to make off with briefcases full of stolen loot. But careful, some of those briefcases might explode... Aim of the game Collecting the most points by collecting "explosive cards" with high values. Game play There are four sets of 8 cards, each with values from 1-8. Each player gets a set of one colour. The explosive cards show briefcases with positive values from 1-8 on one side, and bombs with negative values from 1-8 on the other side. They are shuffled and a number of explosive cards equal to the number of players plus one are laid out, positive side up. The remaining explosive cards are set aside. Players try to win as many positive explosive cards as possible. They take turns placing one of their number cards in front of one of the explosive cards. Whoever places the highest total on each explosive cards gets to take that card. Rules for card placement: You cannot play another card directly on top of one of your own cards. Each number can only be played once per explosive card, i.e. if another player has already played the 4 on an explosive card, you cannot play a 4 on the same explosive. 8 is an exception; there is no restriction on how many 8s can be played on one explosive card. If there are already 7 number cards on an explosive card, a player can blow it up by adding an 8th card. The explosive card is then turned from its briefcase side to the bomb side, and the player who wins it gets negative points instead. A round ends when all players have played all their cards. Card values on each explosive card are added up, with the last card in a row earning its owner an extra two points. The player with the most points in one row wins that explosive card. Players get back their number cards and a new round starts with new explosive cards. The game ends when all explosive cards are gone or there aren't enough left to start another round. Players add up the points from all their positive and negative explosive cards. The player with the highest total wins the game.

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Credits

People and publishers

Designers

1
Michael Schacht

Artists

2
Design/Main Michael Schacht

Publishers

1
Piatnik

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