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Exit box art
Rich game profile

Exit

"In this fast-playing strategy game, shuttle your pieces around the maze-like gameboard and slide them out of the Exit Chutes by a mere tilting of the gameboard. A toss of the die determines just how many tilts you make, but you, alone, must decide which gameboard side to tilt......

Players

2

Time

?-?

Age

8+

Weight

1.5

Rating

5.72

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.1

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Limited emphasis on cooperation.

Replay value

Exit has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Exit has a strong replayability score of 7.75 out of 10.

Luck profile

Exit has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

"In this fast-playing strategy game, shuttle your pieces around the maze-like gameboard and slide them out of the Exit Chutes by a mere tilting of the gameboard. A toss of the die determines just how many tilts you make, but you, alone, must decide which gameboard side to tilt...and that takes a lot of plotting and planning." The object is the be the first player to get all 6 of your playing pieces pattern-side-up on the gameboard or exit the single, black playing piece.

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