Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently and there is some emphasis on cooperation.
"Hurry to the ship! Twelve houses from our town have already burned down!" In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a ne...
Players
1-4
Time
60-150
Age
12+
Weight
3.95
Rating
7.73
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently and there is some emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently and there is some emphasis on cooperation.
Evacuation offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Evacuation has a strong replayability score of 7.6.
Evacuation has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Evacuation provides a good balance between luck and player agency.
Overview
"Hurry to the ship! Twelve houses from our town have already burned down!" In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so. You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning. To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions. If you can raise production of three resources to level 8 and have three virtual reality machines on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options. NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.
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