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Escape Room In A Box: The Werewolf Experiment box art

Escape Room In A Box: The Werewolf Experiment

Players

2-8

Time

30-90

Age

13+

Weight

2.25

Rating

7.06

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.2

Low interaction

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Luck profile

The final luck score for Escape Room in a Box: The Werewolf Experiment is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape, Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!). In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues, solve puzzles, and crack the codes that will unlock the antidote and keep them from turning into werewolves!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Juliana Moreno Patel Ariel Rubin

Publishers

2
Mattel, Inc. Stay At Home Werewolves

Linked items

No linked items imported yet.