Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminish...
Players
2-8
Time
?-?
Age
10+
Weight
1.71
Rating
6.25
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
The game offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.
The final luck score for Enemy in Sight is 6.33 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
Overview
Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking disasters. The red cards in EIS move around the table from player to player until resolved.
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