ABG All Board Games
Elfengold box art
Rich game profile

Elfengold

Note: that this game is NOT to be confused with the Elfengold expansion set of the same name (also designed by Alan Moon). Once upon a time in the Land of the White Winds... ...there was an old and good-natured troll who owned a prosperous mine. The mine was so prosperous, in fac...

Players

2-6

Time

?-?

Age

10+

Weight

2.2

Rating

5.98

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Elfengold has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a high replayability score of 7.9.

Luck profile

The final luck score for Elfengold is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Note: that this game is NOT to be confused with the Elfengold expansion set of the same name (also designed by Alan Moon). Once upon a time in the Land of the White Winds... ...there was an old and good-natured troll who owned a prosperous mine. The mine was so prosperous, in fact, that the troll had accumulated enough wealth to retire after years of hard work. Once a year, the elves who live in the forests near the mine celebrate their Great Wood Fair. One of the highlights of each Fair is the mining competition. The troll, who enjoys the Fair just as much as the elves, gladly opens up the mine to let the elves dig for gold. Only the fastest and luckiest elf is allowed to keep his gold though, so while the competition is friendly, it is also very challenging. No one seems to care that the elves try to hinder each other by hiding stones where they think their fellow competitors will dig. In the end, it is the most clever elf who will win and stake a claim to his gold. This is an simple bluffing game from the White Wind stable. Players spend money to buy shovels & pickaxes to dig for gold. They then enter the mine, and start to dig. But wait!! players also get to place broken shovel and decoy counters on the board as well. A broken shovel means no gold, and you lose the implement you were digging with. All decoys (or no counters) means you get the gold value on the board space you're digging from. The question is - to dig or not to dig?? The winner is the first to 50 gold, or the highest gold when someone with 50 gold gets out of the mine.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Alan R. Moon

Artists

1
Doris Matthäus

Publishers

1
White Wind

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.