Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
In Crafty Badger, aka Elephant's Trunk, players are trying to pack clothes into luggage, but a cheeky badger (or harrumphing elephant) keeps interfering with your work. Each player starts the game with all clothing of one type, e.g., caps or shirts; with fewer than four players,...
Players
2-4
Time
?-?
Age
4+
Weight
1
Rating
5.46
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Elephant's Trunk has a strong replayability score of 7.6.
Elephant's Trunk has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Crafty Badger, aka Elephant's Trunk, players are trying to pack clothes into luggage, but a cheeky badger (or harrumphing elephant) keeps interfering with your work. Each player starts the game with all clothing of one type, e.g., caps or shirts; with fewer than four players, players start with multiple types of garments. Four colored suitcases are placed in the center of the table, with the badger next to one of them. On a turn, the player rolls the die. If the die shows a color, the player places one of his items in the suitcase of this color; if the badger sits next to this suitcase, he places two items instead. If, however, the die shows a badger, the player must open the suitcase and reclaim all of the items packed inside – even if they weren't his to begin with! He then moves the badger to the next suitcase in the circle. One bonus to this punishment: If a player ever has a complete set of garments, he returns one of each item to the game box, removing them from the game. The first player to pack all of his garments wins the game.
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