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Elemental Clash: The Basic Set box art
Rich game profile

Elemental Clash: The Basic Set

In ancient times long gone by, when the veil between the world of the humans and the realm of magic was thinner, allmighty wizards battled each other in epic duels to determine who was the master of sorcery and arcane wisdom. Armed with a Spellbook and with the aid of the enchant...

Players

2

Time

?-?

Age

10+

Weight

1.56

Rating

6.38

Should this hit the table?

Quick read before the metadata.

Elemental Clash: The Basic Set has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not require much cooperation as players primarily compete against each other.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Elemental Clash: The Basic Set has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not require much cooperation as players primarily compete against each other.

Replay value

Elemental Clash: The Basic Set has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Elemental Clash: The Basic Set is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In ancient times long gone by, when the veil between the world of the humans and the realm of magic was thinner, allmighty wizards battled each other in epic duels to determine who was the master of sorcery and arcane wisdom. Armed with a Spellbook and with the aid of the enchanted Element-Stones, the sorcerers summoned fantastic Creatures and magical Spells. A wizard who had no more pages left in his Spellbook would eventually have lost the magical battle of wits. The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately.

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Credits

People and publishers

Designers

1
Andreas Propst

Artists

4
Douglas Harvey Sven Nemet Andreas Propst Michael Rasmussen

Publishers

3
(Web published) The Game Crafter, LLC T.O.G. Entertainment, Inc.

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