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Easy School box art
Rich game profile

Easy School

Extracted from Boardgame News Game Preview by Andrea “Liga” Ligabue & W. Eric Martin: In Easy School, each player takes on the role of a college student who has to pass as many exams as possible. To succeed in this quest, players may ask for help from nerds, hack computers to cha...

Players

3-5

Time

15-30

Age

8+

Weight

1.07

Rating

5.61

Should this hit the table?

Quick read before the metadata.

Low to moderate interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 1.3

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Low to moderate interaction

Replay value

Easy School has a high replayability score due to its high variability gameboard, good expansions available, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Easy School is 5.33. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Extracted from Boardgame News Game Preview by Andrea “Liga” Ligabue & W. Eric Martin: In Easy School, each player takes on the role of a college student who has to pass as many exams as possible. To succeed in this quest, players may ask for help from nerds, hack computers to change their marks, give gifts to teachers, and (to throw out an oddball suggestion) study. As those who recall their university days will recall, stress is always right around the corner, and stressed students can’t hope to succeed. Students can just try to avoid stress or they can look for relaxation by interrupting their opponents’ own attempts to study. At the end of the game—which comes when a player draws the second special card announcing the end of semester—players calculate their scores, and the player with the highest final score wins.

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