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Eastern Front Battle Card Game box art

Eastern Front Battle Card Game

Players

2

Time

20-40

Age

8+

Weight

2

Rating

6.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The Eastern Front Battle Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

The Eastern Front Battle Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is also favorable, enhancing the overall gameplay experience. While the game may have a moderate learning curve, it offers a good balance between easiness to learn and depth of gameplay.

Luck profile

The Eastern Front Battle Card Game has a low influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

Recreate the Greatest Military conflict in history. Germany versus Soviet Union on the "Eastern Front" in World War 2. Use your battle and tactic cards, to out smart your opponent, win battles during 1941-1945, gain promotion through the ranks and ultimately win the war. Who will be victorious? Each year 7 battles are fought, whoever wins the most battles wins the year, whoever wins the most years wins the war. Each battle the players pick one of their 7 battle cards and then players reveal them simultaneously. Highest points win. However events, tactic and campaign cards will also affect your score. The aim of the game is to get into your opponents mind, remember their past tactics and out think them. The game has simple rules, easy to learn but allows for tactical decisions and be both quick and fun. —description from the publisher

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Credits

Designers

1
Tom Lee

Publishers

1
Little Bighorn Games

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