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Earthquake box art
Rich game profile

Earthquake

With a weak Magic tie in this card game was part of the first wave of Wizards non-collectable card game releases. There are 5 suits (corresponding to the 5 colors in Magic) of cards and a host of special cards. 1. During your turn you first place all cards you had played in the p...

Players

3-4

Time

?-?

Age

8+

Weight

1.06

Rating

5.73

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is not a significant emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is not a significant emphasis on cooperation.

Replay value

The game Earthquake has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. Although it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Earthquake is 4.33, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

With a weak Magic tie in this card game was part of the first wave of Wizards non-collectable card game releases. There are 5 suits (corresponding to the 5 colors in Magic) of cards and a host of special cards. 1. During your turn you first place all cards you had played in the previous round in the discard pile. 2. You then play a same suit set of cards (1 to 7) or a special card. 3.You then play a second set or a special card. 4. You then draw back up to 7 cards. When you play a set to the table you score how many cards you are playing times the number of the same suit, including the cards you just put down, that are on the table. The special cards allow you to wipe the table clean of cards, score 5 points, make as many plays as you want or allows you to draw 4 additional cards. First to score 100 points wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Mike Elliott

Artists

2
Ron Spears Sonia Telesco

Publishers

1
Wizards of the Coast

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