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Eagles & Missiles

Maciej Szopa's "Eagles and Missiles" is a "what-if" wargame, which allows the players to play out a hypothetical strike of the Union State of Belorussia and Russia on Poland in the near future. The game is mainly concerned on the air aspect of such a conflict. Land battles, naval...

Players

2-4

Time

?-?

Age

14+

Weight

2.25

Rating

6.60

Overview

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Maciej Szopa's "Eagles and Missiles" is a "what-if" wargame, which allows the players to play out a hypothetical strike of the Union State of Belorussia and Russia on Poland in the near future. The game is mainly concerned on the air aspect of such a conflict. Land battles, naval operations and special forces are included, but serve mainly as a background of the air war. The Polish player manages his squadrons and sends them against enemy troop concentrations with bombers and ground-attack aircraft, engages the enemy aicraft with his fighters, and decides about the use of his air-defence assets... hoping for the timely arrival of NATO squadrons coming to his aid. The "Agresor" commands ground forces, supports them with his aircraft squadrons and tries to destroy the Polish airforce, or at least take out its airbases. The idea behind Eagles and Missiles is based on scenarios being considered by the Polish staff and tested on big field war games such as: Anakonda and Dragon. Like in the real-world simulations the invasion is performed from three directions: the Baltic (naval invasion), Kaliningrad District and Belorussia. The main objective of the attack is the Polish "lifeline" of Upper Silesia, Warsaw and Gdansk. Contents: Rulebook in Polish and English 60 counters 3 decks of cards (Russian, Polish and world opinion / NATO reaction) Playing board dipicting the territory of Poland and neighbouring countries Playing time is 60-90 minutes --- "Or?y i Rakiety" autorstwa Macieja Szopy to pierwsza gra planszowa podejmuj?ca temat wspó?czesnej wojny na terytorium Polski. Nareszcie mo?na b?dzie sprawdzi? w praktyce jakie mo?liwo?ci ma nasza armia i czy jest w stanie obroni? kraj, a przynajmniej utrzyma? jego cz??? zanim do akcji wkrocz? sojusznicy. Gra skupiona jest przede wszystkim na walkach lotniczych nad Polsk?. Walki l?dowe, operacje morskie, a nawet dzia?ania wojsk specjalnych tak?e nie zosta?y pomini?te ale stanowi? jedynie t?o do w?a?ciwej rozgrywki. Gracz polski zarz?dza eskadrami samolotów posy?aj?c je do boju w celu powstrzymywania wrogich ugrupowa? l?dowych (bombowce i samoloty szturmowe), zwalczania eskadr lotniczych przeciwnika (my?liwce) a tak?e decyduje o wykorzystaniu naziemnych ?rodków obrony przeciwlotniczej. Ponadto decyduje o kierunkach uderze? przybywaj?cych Polakom z odsiecz? eskadr natowskich. "Agresor" dowodzi si?ami naziemnymi atakuj?cymi poszczególne terytoria naszego kraju, wspiera natarcia lotnictwem i stara si? zlikwidowa? polskie eskadry lub przynajmniej pozbawi? je dogodnych lotnisk. Pomys? gry opiera si? na scenariuszach rozpatrywanych w polskich sztabach i trenowanych na poligonach, na wielkich ?wiczeniach polowych: Anakonda czy Dragon. Tak jak podczas prawdziwych symulacji uderzenia na Polsk? s? wyprowadzane z Ba?tyku (desant), Okr?gu Kaliningradzkiego i Bia?orusi, a g?ównym celem jest tak zwana polska "linia ?ycia": Górny ?l?sk, Warszawa i Trójmiasto. Zawarto?? pude?ka: Instrukcja (dwuj?zyczna), zestaw 60 ?etonów, 3 talie kart (rosyjska, polska i reakcji opinii publicznej oraz NATO), du?a (70 na 50 centymetrów) plansza przedstawiaj?ca Polsk? i kraje o?cienne. Czas rozgrywki to oko?o 60-90 minut.

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