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The Eagle And The Star box art

The Eagle And The Star

Players

2-4

Time

?-?

Age

12+

Weight

3.6

Rating

7.59

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The Eagle and the Star has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The Eagle and the Star offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Eagle and the Star has a strong replayability score of 7.6.

Luck profile

The Eagle and the Star has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game covers the Polish-Soviet war campaign of the 1920. Players can take command of the Red Army - try to defeat Poland and bring communism to Europe, or play as Polish generals, stop the Red Army, and establish Polish-Soviet border. Game mechanics is card driven - each card can be played in four manners: .as Historical Event .as an Order count .as Replacement Points .as Battle modifier (played only during battles) Orders are at the heart of the game mechanics. Issued orders are hidden at first, then revealed according to their characteristics and player’s current Initiative. Besides the Orders, there are also free “bluff” Orders - this makes deducting opponent’s plans difficult, and is used to hide our real objectives. Units are represented by wooden blocks. Battles are fought with no dice, with simple, quick combat system (there’s also a randomization factor). Few know about this war and its great importance to Europe. Had the Poles failed in 1920, communism would have surely spread over the Western Europe, which was heavily exhausted after the 1st World War. Box contents: - Rulebook including 5 scenarios - Board - 110 cards (55 Soviet and 55 Polish) - 105 wooden blocks - 1 Sheet of tokens

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Credits

Designers

1
Robert ?ak

Artists

1
Krzysztof Wegner

Publishers

1
Leonardo Games