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Duco box art
Rich game profile

Duco

In DuCo, players score points by playing cards so that colored icons lie next to one another. If you match color or shape, you score; match both, and you score more; match special symbols, and the bonus points will roll in. Some icons will match any color or shape, giving you mor...

Players

1-5

Time

?-?

Age

7+

Weight

1.63

Rating

5.68

Should this hit the table?

Quick read before the metadata.

Duco has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Duco has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Duco offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.89.

Luck profile

Duco has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In DuCo, players score points by playing cards so that colored icons lie next to one another. If you match color or shape, you score; match both, and you score more; match special symbols, and the bonus points will roll in. Some icons will match any color or shape, giving you more opportunities to score. The options for where to play grow each turn, and the first player to reach 50 points wins! Too simple for a veteran BGG user? Don't count on it until you've tried the alternative game modes that adds new different strategic elements to the color-matching madness!

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
Henrik Larsson

Artists

1
Henrik Larsson

Publishers

2
(Self-Published) GOTY-Games

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