Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the...
Players
2
Time
?-?
Age
12+
Weight
2.39
Rating
5.88
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Druidenwalzer has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Druidenwalzer has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy.
Overview
In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the cards move around the circle of trees, possibly hurting or helping each side in the following contest of strength between matching druids. The game is won when either player has captured two of his opponents trees either through successful druid contests or because a tree has lost all of its tree spirits. Druidenwalzer is part of the Kosmos two-player series.
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