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Dropolter box art

Dropolter

Players

2-5

Time

?-?

Age

6+

Weight

?

Rating

6.61

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Dropolter has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dropolter has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Dropolter has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a minor role in determining the outcome.

Overview

Your hand is always full in DroPolter, which makes it a challenge to drop only the correct items that the ghosts want to see. To start the game, each player has a hand of five items: a red plastic cube, a blue wooden key, and so on. Each round, someone flips the top card of the deck, then players race to drop only the correct items from their hand. If you drop something you shouldn't, you're out for the round. If you're the first player who drops everything correctly, congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future. The first player who collects five bells wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Paul Schulz

Artists

2
Rie Komatsuzaki Jun Sasaki

Publishers

1
Oink Games

Linked items

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